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Medieval kingdoms total war 1212 ad units stats pdf
Medieval kingdoms total war 1212 ad units stats pdf







medieval kingdoms total war 1212 ad units stats pdf

This would help some factions to recruit specific types of unit which are recruited from population their culture does not have.Į.g. Orthodox, Rus, Moor, and Central European factions' Foreigner Camp now generates Tribesmen population. >Foreign Camp Tribesmen Population Growth They'll still be playable in Custom Battle, at the least.Īttila Horde starts are too unpredictable, therefore Marinids now starts with the Rif region, just south of the Gibraltar. Therefore, we choose to keep Norway out until we can get a modified Campaign map. Norway deserve to start with a land of their own, and not as a Attila-esque Horde. Wales is now playable in the campaign, albeit not yet having victory conditions.Īfter lengthy deliberation, we decided to remove Norway from the Campaign for now. OLD SAVEGAME WILL NOT BE PLAYABLE ANYMOREĪll Playable Campaign Factions now have their description T2 Welsh Saethwyr and Billmen missing legs > Variantmeshdefinitions Changes and Fixes Change T2 Granadine Maluyyun mount to harder charging mounts, for a price Change T2 Granadine Maluyyun mount to eliminate floating corpse bug when killed Change Ayyubid Factional Trait bonus from all professional unit, to only professional cavalry Fix Military Horse Branding Tech bonus not applying

medieval kingdoms total war 1212 ad units stats pdf

Fixed Nicaean army starting with Trebizondian units because the general shares the same name as an Trebizondian Removal of political parties from unplayable factions (except separatists) Removal of Moldavia and Bosnia (again) from campaign emergent faction Startpos changes in order to avoid Savegame Corruption









Medieval kingdoms total war 1212 ad units stats pdf